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#include "stdafx.h"
#include "net.minecraft.world.level.redstone.h"
#include "PoweredMetalTile.h"
PoweredMetalTile::PoweredMetalTile(int id) : MetalTile(id)
{
}
bool PoweredMetalTile::isSignalSource()
{
return true;
}
int PoweredMetalTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
{
return Redstone::SIGNAL_MAX;
}
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