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#pragma once
using namespace std;
class MobEffectInstance;
class PotionBrewing
{
public:
static const int POTION_ID_SPLASH_DAMAGE = 32732;
static const int POTION_ID_SPLASH_WEAKNESS = 32696;
static const int POTION_ID_SPLASH_SLOWNESS = 32698;
static const int POTION_ID_SPLASH_POISON = 32660;
static const int POTION_ID_HEAL = 16341;
static const int POTION_ID_SWIFTNESS = 16274;
static const int POTION_ID_FIRE_RESISTANCE = 16307;
static const bool SIMPLIFIED_BREWING = true;
// 4J Stu - Made #define so we can use it to select const initialisation
#define _SIMPLIFIED_BREWING 1
static const int BREWING_TIME_SECONDS = 20;
static const int THROWABLE_BIT = 14;
static const int THROWABLE_MASK = (1 << THROWABLE_BIT);
static const wstring MOD_WATER;
static const wstring MOD_SUGAR;
static const wstring MOD_GHASTTEARS;
static const wstring MOD_SPIDEREYE;
static const wstring MOD_FERMENTEDEYE;
static const wstring MOD_SPECKLEDMELON;
static const wstring MOD_BLAZEPOWDER;
static const wstring MOD_MAGMACREAM;
static const wstring MOD_REDSTONE;
static const wstring MOD_GLOWSTONE;
static const wstring MOD_NETHERWART;
static const wstring MOD_GUNPOWDER;
static const wstring MOD_GOLDENCARROT;
static const int BITS_FOR_MAX_NORMAL_EFFECT = 0xF;
static const int BITS_FOR_DURATION = (1 << 5);
static const int BITS_FOR_EXTENDED = (1 << 6);
static const int BITS_FOR_NORMAL = (1 << 13);
static const int BITS_FOR_SPLASH = (1 << 14);
private:
typedef unordered_map<int, wstring> intStringMap;
static intStringMap potionEffectDuration;
static intStringMap potionEffectAmplifier;
public:
static void staticCtor();
static const int NUM_BITS = 15;
// 4J Stu - Made public
static const int BREW_MASK = 0x7fff;
private:
static const int TOP_BIT = 0x4000;
static bool isWrappedLit(int brew, int position);
public:
static bool isLit(int brew, int position);
private:
static int isBit(int brew, int position);
static int isNotBit(int brew, int position);
public:
static int getAppearanceValue(int brew);
static int getColorValue(vector<MobEffectInstance *> *effects);
static bool areAllEffectsAmbient(vector<MobEffectInstance *> *effects);
private:
static unordered_map<int, int> cachedColors;
public:
static int getColorValue(int brew, bool includeDisabledEffects);
static int getSmellValue(int brew);
private:
static const int DEFAULT_APPEARANCES[];
public:
static int getAppearanceName(int brew);
private:
static const int NO_COUNT = -1;
static const int EQUAL_COUNT = 0;
static const int GREATER_COUNT = 1;
static const int LESS_COUNT = 2;
static int constructParsedValue(bool isNot, bool hasMultiplier, bool isNeg, int countCompare, int valuePart, int multiplierPart, int brew);
static int countOnes(int brew);
static int parseEffectFormulaValue(const wstring &definition, int start, int end, int brew);
public:
static vector<MobEffectInstance *> *getEffects(int brew, bool includeDisabledEffects);
#if !(_SIMPLIFIED_BREWING)
static int boil(int brew);
static int shake(int brew);
static int stirr(int brew);
#endif
private:
static int applyBrewBit(int currentBrew, int bit, bool isNeg, bool isNot, bool isRequired);
public:
static int applyBrew(int currentBrew, const wstring &formula);
static int setBit(int brew, int position, bool onOff);
static int valueOf(int brew, int p1, int p2, int p3, int p4);
static int valueOf(int brew, int p1, int p2, int p3, int p4, int p5);
static wstring toString(int brew);
//static void main(String[] args);
};
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