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path: root/Minecraft.World/Pos.h
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#pragma once
// Pos implements Comparable<Pos>
// We don't REALLY need it as it's main use it to make things easy 
// to handle in the java array/list classes, but adding to help
// maintain as much original code as possible

//class Pos //implements Comparable<Pos>
class Pos
{
public:
	int x;
	int y;
	int z;

	Pos();

	Pos(int x, int y, int z);

	Pos(Pos *position);

	//@Override
	//public boolean equals(Object other)
	bool equals(void *other);

	int hashCode();

	int compareTo(Pos *pos);

	Pos *offset(int x, int y, int z);

	void set(int x, int y, int z);

	void set(Pos *pos);

	Pos *above();

	Pos *above(int steps);

	Pos *below();

	Pos *below(int steps);

	Pos *north();

	Pos *north(int steps);

	Pos *south();

	Pos *south(int steps);

	Pos *west();

	Pos *west(int steps);

	Pos *east();

	Pos *east(int steps);

	void move(int x, int y, int z);

	void move(Pos pos);

	void moveX(int steps);

	void moveY(int steps);

	void moveZ(int steps);

	void moveUp(int steps);

	void moveUp();

	void moveDown(int steps);

	void moveDown();

	void moveEast(int steps);

	void moveEast();

	void moveWest(int steps);

	void moveWest();

	void moveNorth(int steps);

	void moveNorth();

	void moveSouth(int steps);

	void moveSouth();

	double dist(int x, int y, int z);

	double dist(Pos *pos);
	float distSqr(int x, int y, int z);
};