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#pragma once
#include "Team.h"
class Scoreboard;
class PlayerTeam : public Team
{
public:
static const int MAX_NAME_LENGTH = 16;
static const int MAX_DISPLAY_NAME_LENGTH = 32;
static const int MAX_PREFIX_LENGTH = 16;
static const int MAX_SUFFIX_LENGTH = 16;
private:
static const int BIT_FRIENDLY_FIRE = 0;
static const int BIT_SEE_INVISIBLES = 1;
Scoreboard *scoreboard;
wstring name;
unordered_set<wstring> players;
wstring displayName;
wstring prefix;
wstring suffix;
bool allowFriendlyFire;
bool seeFriendlyInvisibles;
public:
PlayerTeam(Scoreboard *scoreboard, const wstring &name);
Scoreboard *getScoreboard();
wstring getName();
wstring getDisplayName();
void setDisplayName(const wstring &displayName);
unordered_set<wstring> *getPlayers();
wstring getPrefix();
void setPrefix(const wstring &prefix);
wstring getSuffix();
void setSuffix(const wstring &suffix);
wstring getFormattedName(const wstring &teamMemberName);
static wstring formatNameForTeam(PlayerTeam *team);
static wstring formatNameForTeam(Team *team, const wstring &name);
bool isAllowFriendlyFire();
void setAllowFriendlyFire(bool allowFriendlyFire);
bool canSeeFriendlyInvisibles();
void setSeeFriendlyInvisibles(bool seeFriendlyInvisibles);
int packOptions();
void unpackOptions(int options);
};
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