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#pragma once
using namespace std;
#include "Packet.h"
class PlayerInputPacket : public Packet, public enable_shared_from_this<PlayerInputPacket>
{
private:
float xa;
float ya;
bool isJumpingVar;
bool isSneakingVar;
float xRot;
float yRot;
public:
PlayerInputPacket();
PlayerInputPacket(float xa, float ya, bool isJumpingVar, bool isSneakingVar, float xRot, float yRot);
virtual void read(DataInputStream *dis);
virtual void write(DataOutputStream *dos);
virtual void handle(PacketListener *listener);
virtual int getEstimatedSize();
float getXa();
float getXRot();
float getYa();
float getYRot();
bool isJumping();
bool isSneaking();
public:
static shared_ptr<Packet> create() { return shared_ptr<Packet>(new PlayerInputPacket()); }
virtual int getId() { return 27; }
};
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