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#pragma once
#include "SimpleContainer.h"
class EnderChestTileEntity;
class PlayerEnderChestContainer : public SimpleContainer
{
private:
shared_ptr<EnderChestTileEntity> activeChest;
public:
PlayerEnderChestContainer();
virtual int getContainerType();
void setActiveChest(shared_ptr<EnderChestTileEntity> activeChest);
void setItemsByTag(ListTag<CompoundTag> *enderItemsList);
ListTag<CompoundTag> *createTag();
bool stillValid(shared_ptr<Player> player);
void startOpen();
void stopOpen();
bool canPlaceItem(int slot, shared_ptr<ItemInstance> item);
};
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