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#pragma once
using namespace std;
#include "Packet.h"
class PlayerCommandPacket : public Packet, public enable_shared_from_this<PlayerCommandPacket>
{
public:
static const int START_SNEAKING;
static const int STOP_SNEAKING;
static const int STOP_SLEEPING;
static const int START_SPRINTING;
static const int STOP_SPRINTING;
static const int START_IDLEANIM;
static const int STOP_IDLEANIM;
static const int RIDING_JUMP;
static const int OPEN_INVENTORY;
// 4J Added
// 4J-PB - Making this host only setting
/*
static const int SHOW_ON_MAPS;
static const int HIDE_ON_MAPS;
*/
int id;
int action;
int data;
PlayerCommandPacket();
PlayerCommandPacket(shared_ptr<Entity> e, int action);
PlayerCommandPacket(shared_ptr<Entity> e, int action, int data);
virtual void read(DataInputStream *dis);
virtual void write(DataOutputStream *dos);
virtual void handle(PacketListener *listener);
virtual int getEstimatedSize();
public:
static shared_ptr<Packet> create() { return std::make_shared<PlayerCommandPacket>(); }
virtual int getId() { return 19; }
};
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