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#include "stdafx.h"
#include <iostream>
#include "InputOutputStream.h"
#include "PacketListener.h"
#include "PlayerActionPacket.h"
const int PlayerActionPacket::START_DESTROY_BLOCK = 0;
const int PlayerActionPacket::ABORT_DESTROY_BLOCK = 1;
const int PlayerActionPacket::STOP_DESTROY_BLOCK = 2;
const int PlayerActionPacket::DROP_ALL_ITEMS = 3;
const int PlayerActionPacket::DROP_ITEM = 4;
const int PlayerActionPacket::RELEASE_USE_ITEM = 5;
PlayerActionPacket::PlayerActionPacket()
{
x = 0;
y = 0;
z = 0;
face = 0;
action = 0;
}
PlayerActionPacket::PlayerActionPacket(int action, int x, int y, int z, int face)
{
this->action = action;
this->x = x;
this->y = y;
this->z = z;
this->face = face;
}
void PlayerActionPacket::read(DataInputStream *dis) //throws IOException
{
action = dis->readUnsignedByte();
x = dis->readInt();
y = dis->readUnsignedByte();
z = dis->readInt();
face = dis->readUnsignedByte();
}
void PlayerActionPacket::write(DataOutputStream *dos) //throws IOException
{
dos->write(action);
dos->writeInt(x);
dos->write(y);
dos->writeInt(z);
dos->write(face);
}
void PlayerActionPacket::handle(PacketListener *listener)
{
listener->handlePlayerAction(shared_from_this());
}
int PlayerActionPacket::getEstimatedSize()
{
return 11;
}
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