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#include "BaseEntityTile.h"
class PistonPieceEntity;
class PistonMovingPiece : public BaseEntityTile
{
public:
PistonMovingPiece(int id);
protected:
virtual shared_ptr<TileEntity> newTileEntity(Level *level);
public:
virtual void onPlace(Level *level, int x, int y, int z);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual bool mayPlace(Level *level, int x, int y, int z, int face);
virtual int getRenderShape();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param;
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
static shared_ptr<TileEntity> newMovingPieceEntity(int block, int data, int facing, bool extending, bool isSourcePiston);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
AABB *getAABB(Level *level, int x, int y, int z, int tile, float progress, int facing);
private:
shared_ptr<PistonPieceEntity> getEntity(LevelSource *level, int x, int y, int z);
public:
virtual int cloneTileId(Level *level, int x, int y, int z);
void registerIcons(IconRegister *iconRegister);
};
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