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#pragma once
#include "Tile.h"
class PistonExtensionTile : public Tile
{
public:
// i'm reusing this block for the sticky pistons
static const int STICKY_BIT = 8;
private:
Icon *overrideTopTexture;
public:
PistonExtensionTile(int id);
virtual void setOverrideTopTexture(Icon *overrideTopTexture);
virtual void clearOverrideTopTexture();
virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual Icon *getTexture(int face, int data);
virtual void registerIcons(IconRegister *iconRegister);
virtual int getRenderShape();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual bool mayPlace(Level *level, int x, int y, int z, int face);
virtual int getResourceCount(Random *random);
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
static int getFacing(int data);
virtual int cloneTileId(Level *level, int x, int y, int z);
};
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