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#pragma once
using namespace std;
#include "Zombie.h"
class DamageSource;
// SKIN BY XaPhobia Chris Beidler
class PigZombie : public Zombie
{
public:
eINSTANCEOF GetType() { return eTYPE_PIGZOMBIE; }
static Entity *create(Level *level) { return new PigZombie(level); }
private:
static AttributeModifier *SPEED_MODIFIER_ATTACKING;
int angerTime;
int playAngrySoundIn;
shared_ptr<Entity> lastAttackTarget;
void _init();
public:
PigZombie(Level *level);
protected:
virtual void registerAttributes();
virtual bool useNewAi();
public:
virtual void tick();
virtual bool canSpawn();
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
protected:
virtual shared_ptr<Entity> findAttackTarget();
public:
virtual bool hurt(DamageSource *source, float dmg);
private:
void alert(shared_ptr<Entity> target);
protected:
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
public:
virtual bool mobInteract(shared_ptr<Player> player);
protected:
virtual void dropRareDeathLoot(int rareLootLevel);
virtual int getDeathLoot();
virtual void populateDefaultEquipmentSlots();
public:
virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param
};
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