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#include "stdafx.h"
#include "com.mojang.nbt.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.item.enchantment.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.damagesource.h"
#include "PigZombie.h"
#include "..\Minecraft.Client\Textures.h"
#include "SoundTypes.h"
AttributeModifier *PigZombie::SPEED_MODIFIER_ATTACKING = (new AttributeModifier(eModifierId_MOB_PIG_ATTACKSPEED, 0.45, AttributeModifier::OPERATION_ADDITION))->setSerialize(false);
void PigZombie::_init()
{
registerAttributes();
angerTime = 0;
playAngrySoundIn = 0;
lastAttackTarget = nullptr;
}
PigZombie::PigZombie(Level *level) : Zombie( level )
{
_init();
fireImmune = true;
}
void PigZombie::registerAttributes()
{
Zombie::registerAttributes();
getAttribute(SPAWN_REINFORCEMENTS_CHANCE)->setBaseValue(0);
getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.5f);
getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->setBaseValue(5);
}
bool PigZombie::useNewAi()
{
return false;
}
void PigZombie::tick()
{
if (lastAttackTarget != attackTarget && !level->isClientSide)
{
AttributeInstance *speed = getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED);
speed->removeModifier(SPEED_MODIFIER_ATTACKING);
if (attackTarget != NULL)
{
speed->addModifier(new AttributeModifier(*SPEED_MODIFIER_ATTACKING));
}
}
lastAttackTarget = attackTarget;
if (playAngrySoundIn > 0)
{
if (--playAngrySoundIn == 0)
{
playSound(eSoundType_MOB_ZOMBIEPIG_ZPIGANGRY, getSoundVolume() * 2, ((random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f) * 1.8f);
}
}
Zombie::tick();
}
bool PigZombie::canSpawn()
{
return level->difficulty > Difficulty::PEACEFUL && level->isUnobstructed(bb) && level->getCubes(shared_from_this(), bb)->empty() && !level->containsAnyLiquid(bb);
}
void PigZombie::addAdditonalSaveData(CompoundTag *tag)
{
Zombie::addAdditonalSaveData(tag);
tag->putShort(L"Anger", (short) angerTime);
}
void PigZombie::readAdditionalSaveData(CompoundTag *tag)
{
Zombie::readAdditionalSaveData(tag);
angerTime = tag->getShort(L"Anger");
}
shared_ptr<Entity> PigZombie::findAttackTarget()
{
#ifndef _FINAL_BUILD
#ifdef _DEBUG_MENUS_ENABLED
if(app.GetMobsDontAttackEnabled())
{
return shared_ptr<Player>();
}
#endif
#endif
if (angerTime == 0) return nullptr;
return Zombie::findAttackTarget();
}
bool PigZombie::hurt(DamageSource *source, float dmg)
{
shared_ptr<Entity> sourceEntity = source->getEntity();
if ( sourceEntity != NULL && sourceEntity->instanceof(eTYPE_PLAYER) )
{
vector<shared_ptr<Entity> > *nearby = level->getEntities( shared_from_this(), bb->grow(32, 32, 32));
AUTO_VAR(itEnd, nearby->end());
for (AUTO_VAR(it, nearby->begin()); it != itEnd; it++)
{
shared_ptr<Entity> e = *it; //nearby->at(i);
if ( e->instanceof(eTYPE_PIGZOMBIE) )
{
shared_ptr<PigZombie> pigZombie = dynamic_pointer_cast<PigZombie>(e);
pigZombie->alert(sourceEntity);
}
}
alert(sourceEntity);
}
return Zombie::hurt(source, dmg);
}
void PigZombie::alert(shared_ptr<Entity> target)
{
attackTarget = target;
angerTime = 20 * 20 + random->nextInt(20 * 20);
playAngrySoundIn = random->nextInt(20 * 2);
}
int PigZombie::getAmbientSound()
{
return eSoundType_MOB_ZOMBIEPIG_AMBIENT;
}
int PigZombie::getHurtSound()
{
return eSoundType_MOB_ZOMBIEPIG_HURT;
}
int PigZombie::getDeathSound()
{
return eSoundType_MOB_ZOMBIEPIG_DEATH;
}
void PigZombie::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
{
int count = random->nextInt(2 + playerBonusLevel);
for (int i = 0; i < count; i++)
{
spawnAtLocation(Item::rotten_flesh_Id, 1);
}
count = random->nextInt(2 + playerBonusLevel);
for (int i = 0; i < count; i++)
{
spawnAtLocation(Item::goldNugget_Id, 1);
}
}
bool PigZombie::mobInteract(shared_ptr<Player> player)
{
return false;
}
void PigZombie::dropRareDeathLoot(int rareLootLevel)
{
spawnAtLocation(Item::goldIngot_Id, 1);
}
int PigZombie::getDeathLoot()
{
return Item::rotten_flesh_Id;
}
void PigZombie::populateDefaultEquipmentSlots()
{
setEquippedSlot(SLOT_WEAPON, shared_ptr<ItemInstance>( new ItemInstance(Item::sword_gold)) );
}
MobGroupData *PigZombie::finalizeMobSpawn(MobGroupData *groupData, int extraData /*= 0*/) // 4J Added extraData param
{
Zombie::finalizeMobSpawn(groupData);
setVillager(false);
return groupData;
}
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