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#include "stdafx.h"
#include "com.mojang.nbt.h"
#include "net.minecraft.stats.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.ai.goal.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.entity.global.h"
#include "Pig.h"
#include "..\Minecraft.Client\Textures.h"
#include "MobCategory.h"
Pig::Pig(Level *level) : Animal( level )
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
registerAttributes();
setHealth(getMaxHealth());
setSize(0.9f, 0.9f);
getNavigation()->setAvoidWater(true);
goalSelector.addGoal(0, new FloatGoal(this));
goalSelector.addGoal(1, new PanicGoal(this, 1.25));
goalSelector.addGoal(2, controlGoal = new ControlledByPlayerGoal(this, 0.3f, 0.25f));
goalSelector.addGoal(3, new BreedGoal(this, 1.0));
goalSelector.addGoal(4, new TemptGoal(this, 1.2, Item::carrotOnAStick_Id, false));
goalSelector.addGoal(4, new TemptGoal(this, 1.2, Item::carrots_Id, false));
goalSelector.addGoal(5, new FollowParentGoal(this, 1.1));
goalSelector.addGoal(6, new RandomStrollGoal(this, 1.0));
goalSelector.addGoal(7, new LookAtPlayerGoal(this, typeid(Player), 6));
goalSelector.addGoal(8, new RandomLookAroundGoal(this));
}
bool Pig::useNewAi()
{
return true;
}
void Pig::registerAttributes()
{
Animal::registerAttributes();
getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(10);
getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.25f);
}
void Pig::newServerAiStep()
{
Animal::newServerAiStep();
}
bool Pig::canBeControlledByRider()
{
shared_ptr<ItemInstance> item = dynamic_pointer_cast<Player>(rider.lock())->getCarriedItem();
return item != nullptr && item->id == Item::carrotOnAStick_Id;
}
void Pig::defineSynchedData()
{
Animal::defineSynchedData();
entityData->define(DATA_SADDLE_ID, static_cast<byte>(0));
}
void Pig::addAdditonalSaveData(CompoundTag *tag)
{
Animal::addAdditonalSaveData(tag);
tag->putBoolean(L"Saddle", hasSaddle());
}
void Pig::readAdditionalSaveData(CompoundTag *tag)
{
Animal::readAdditionalSaveData(tag);
setSaddle(tag->getBoolean(L"Saddle"));
}
int Pig::getAmbientSound()
{
return eSoundType_MOB_PIG_AMBIENT;
}
int Pig::getHurtSound()
{
return eSoundType_MOB_PIG_AMBIENT;
}
int Pig::getDeathSound()
{
return eSoundType_MOB_PIG_DEATH;
}
void Pig::playStepSound(int xt, int yt, int zt, int t)
{
playSound(eSoundType_MOB_PIG_STEP, 0.15f, 1);
}
bool Pig::mobInteract(shared_ptr<Player> player)
{
if(!Animal::mobInteract(player))
{
if (hasSaddle() && !level->isClientSide && (rider.lock() == nullptr || rider.lock() == player))
{
// 4J HEG - Fixed issue with player not being able to dismount pig (issue #4479)
player->ride( rider.lock() == player ? nullptr : shared_from_this() );
return true;
}
return false;
}
return true;
}
int Pig::getDeathLoot()
{
if (this->isOnFire() ) return Item::porkChop_cooked->id;
return Item::porkChop_raw_Id;
}
void Pig::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
{
int count = random->nextInt(3) + 1 + random->nextInt(1 + playerBonusLevel);
for (int i = 0; i < count; i++)
{
if (isOnFire())
{
spawnAtLocation(Item::porkChop_cooked_Id, 1);
}
else
{
spawnAtLocation(Item::porkChop_raw_Id, 1);
}
}
if (hasSaddle()) spawnAtLocation(Item::saddle_Id, 1);
}
bool Pig::hasSaddle()
{
return (entityData->getByte(DATA_SADDLE_ID) & 1) != 0;
}
void Pig::setSaddle(bool value)
{
if (value)
{
entityData->set(DATA_SADDLE_ID, static_cast<byte>(1));
}
else
{
entityData->set(DATA_SADDLE_ID, static_cast<byte>(0));
}
}
void Pig::thunderHit(const LightningBolt *lightningBolt)
{
if (level->isClientSide) return;
shared_ptr<PigZombie> pz = std::make_shared<PigZombie>(level);
pz->moveTo(x, y, z, yRot, xRot);
level->addEntity(pz);
remove();
}
void Pig::causeFallDamage(float distance)
{
Animal::causeFallDamage(distance);
if ( (distance > 5) && rider.lock() != nullptr && rider.lock()->instanceof(eTYPE_PLAYER) )
{
(dynamic_pointer_cast<Player>(rider.lock()))->awardStat(GenericStats::flyPig(),GenericStats::param_flyPig());
}
}
shared_ptr<AgableMob> Pig::getBreedOffspring(shared_ptr<AgableMob> target)
{
// 4J - added limit to number of animals that can be bred
if( level->canCreateMore( GetType(), Level::eSpawnType_Breed) )
{
return std::make_shared<Pig>(level);
}
else
{
return nullptr;
}
}
bool Pig::isFood(shared_ptr<ItemInstance> itemInstance)
{
return itemInstance != nullptr && itemInstance->id == Item::carrots_Id;
}
ControlledByPlayerGoal *Pig::getControlGoal()
{
return controlGoal;
}
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