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#pragma once
#include "Synth.h"
#include "SimplexNoise.h"
class PerlinSimplexNoise : public Synth
{
private:
SimplexNoise **noiseLevels;
int levels;
public:
PerlinSimplexNoise(int levels);
PerlinSimplexNoise(Random *random, int levels);
void init(Random *random, int levels);
~PerlinSimplexNoise();
virtual double getValue(double x, double y);
double getValue(double x, double y, double z);
doubleArray getRegion(doubleArray buffer, double x, double y, int xSize, int ySize, double xScale, double yScale, double sizeScale);
doubleArray getRegion(doubleArray buffer, double x, double y, int xSize, int ySize, double xScale, double yScale, double sizeScale, double powScale);
doubleArray getRegion(doubleArray buffer, double x, double y, double z, int xSize, int ySize, int zSize, double xScale, double yScale, double zScale);
};
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