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path: root/Minecraft.World/PerlinSimplexNoise.cpp
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#include "stdafx.h"
#include "PerlinSimplexNoise.h"

PerlinSimplexNoise::PerlinSimplexNoise(int levels)
{
	Random random;
	init(&random,levels);
}

PerlinSimplexNoise::PerlinSimplexNoise(Random *random, int levels)
{
	init(random,levels);
	delete random;
}

void PerlinSimplexNoise::init(Random *random, int levels)
{
	MemSect(3);
    this->levels = levels;
    noiseLevels = new SimplexNoise *[levels];
    for (int i = 0; i < levels; i++)
	{
        noiseLevels[i] = new SimplexNoise(random);
    }
	MemSect(0);
}

PerlinSimplexNoise::~PerlinSimplexNoise()
{
	for(int i = 0; i < levels; i++ )
	{
		delete noiseLevels[i];
	}
	delete[] noiseLevels;
}

double PerlinSimplexNoise::getValue(double x, double y)
{
    double value = 0;
    double pow = 1;

    for (int i = 0; i < levels; i++)
	{
        value += noiseLevels[i]->getValue(x * pow, y * pow) / pow;
        pow /= 2;
    }

    return value;
}

double PerlinSimplexNoise::getValue(double x, double y, double z)
{
    double value = 0;
    double pow = 1;

    for (int i = 0; i < levels; i++)
	{
        value += noiseLevels[i]->getValue(x * pow, y * pow, z * pow) / pow;
        pow /= 2;
    }

    return value;
}

doubleArray PerlinSimplexNoise::getRegion(doubleArray buffer, double x, double y, int xSize, int ySize, double xScale, double yScale, double sizeScale)
{
	return getRegion(buffer, x, y, xSize, ySize, xScale, yScale, sizeScale, 0.5);
}

doubleArray PerlinSimplexNoise::getRegion(doubleArray buffer, double x, double y, int xSize, int ySize, double xScale, double yScale, double sizeScale, double powScale)
{
    xScale/=1.5;
    yScale/=1.5;

	if (buffer.data == nullptr || static_cast<int>(buffer.length) < xSize * ySize)
	{
		if( buffer.data ) delete [] buffer.data;
		buffer = doubleArray(xSize * ySize);
	}
    else for (unsigned int i = 0; i < buffer.length; i++)
        buffer[i] = 0;


    double pow = 1;
    double scale = 1;
    for (int i = 0; i < levels; i++)
	{
        noiseLevels[i]->add(buffer, x, y, xSize, ySize, xScale * scale, yScale * scale, 0.55/pow);
        scale *= sizeScale;
        pow *= powScale;
    }

    return buffer;
}

doubleArray PerlinSimplexNoise::getRegion(doubleArray buffer, double x, double y, double z, int xSize, int ySize, int zSize, double xScale, double yScale, double zScale)
{
    xScale/=1.5;
    yScale/=1.5;

    if (buffer.data == nullptr) buffer = doubleArray(xSize * ySize * zSize);
    else for (unsigned int i = 0; i < buffer.length; i++)
        buffer[i] = 0;


    double pow = 1;

    for (int i = 0; i < levels; i++) {
        //            value += noiseLevels[i].getValue(x * pow, y * pow, z * pow) / pow;
        noiseLevels[i]->add(buffer, x, y, z, xSize, ySize, zSize, xScale * pow, yScale * pow, zScale * pow, 0.55/pow);
        pow *= 0.5;
    }

    return buffer;
}