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#pragma once
#include "Synth.h"
#include "ImprovedNoise.h"
class PerlinNoise: public Synth
{
friend class PerlinNoise_SPU;
private:
ImprovedNoise **noiseLevels;
int levels;
public:
PerlinNoise(int levels);
PerlinNoise(Random *random, int levels);
void init(Random *random, int levels);
~PerlinNoise();
virtual double getValue(double x, double y);
double getValue(double x, double y, double z);
doubleArray getRegion(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize, double xScale, double yScale, double zScale);
doubleArray getRegion(doubleArray sr, int x, int z, int xSize, int zSize, double xScale, double zScale, double pow);
};
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