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#pragma once
#include "Mob.h"
class Level;
class Path;
class PathfinderMob : public Mob
{
private:
static const int MAX_TURN = 30;
public:
PathfinderMob(Level *level);
virtual ~PathfinderMob();
private:
Path *path;
protected:
shared_ptr<Entity> attackTarget;
bool holdGround;
int fleeTime;
virtual bool shouldHoldGround();
virtual void serverAiStep();
virtual void findRandomStrollLocation(int quadrant = -1);
virtual void checkHurtTarget(shared_ptr<Entity> target, float d);
public:
virtual float getWalkTargetValue(int x, int y, int z);
protected:
virtual shared_ptr<Entity> findAttackTarget();
public:
virtual bool canSpawn();
bool isPathFinding();
void setPath(Path *path);
shared_ptr<Entity> getAttackTarget();
void setAttackTarget(shared_ptr<Entity> attacker);
protected:
float getWalkingSpeedModifier();
// 4J added
public:
virtual bool couldWander();
};
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