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#pragma once
#include "Mob.h"
class Level;
class Path;
class PathfinderMob : public Mob
{
public:
static AttributeModifier *SPEED_MODIFIER_FLEEING;
private:
static const int MAX_TURN = 30;
public:
PathfinderMob(Level *level);
virtual ~PathfinderMob();
private:
Path *path;
protected:
shared_ptr<Entity> attackTarget;
bool holdGround;
int fleeTime;
private:
Pos *restrictCenter;
float restrictRadius;
Goal *leashRestrictionGoal;
bool addedLeashRestrictionGoal;
protected:
virtual bool shouldHoldGround();
virtual void serverAiStep();
virtual void findRandomStrollLocation(int quadrant = -1);
virtual void checkHurtTarget(shared_ptr<Entity> target, float d);
public:
virtual float getWalkTargetValue(int x, int y, int z);
protected:
virtual shared_ptr<Entity> findAttackTarget();
public:
virtual bool canSpawn();
virtual bool isPathFinding();
virtual void setPath(Path *path);
virtual shared_ptr<Entity> getAttackTarget();
virtual void setAttackTarget(shared_ptr<Entity> attacker);
// might move to navigation, might make area
virtual bool isWithinRestriction();
virtual bool isWithinRestriction(int x, int y, int z);
virtual void restrictTo(int x, int y, int z, int radius);
virtual Pos *getRestrictCenter();
virtual float getRestrictRadius();
virtual void clearRestriction();
virtual bool hasRestriction();
protected:
void tickLeash();
void onLeashDistance(float distanceToLeashHolder);
// 4J added
public:
virtual bool couldWander();
};
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