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#pragma once
#include "JavaIntHash.h"
using namespace std;

class LevelSource;

class PathFinder
{
private:
	LevelSource *level;

	BinaryHeap openSet;

	// 4J Jev, was a IntHashMap, thought this was close enough.
	unordered_map<int, Node *, IntKeyHash, IntKeyEq> nodes;

	NodeArray *neighbors;

	bool canPassDoors;
	bool canOpenDoors;
	bool avoidWater;
	bool canFloat;

public:
	PathFinder(LevelSource *level, bool canPassDoors, bool canOpenDoors, bool avoidWater, bool canFloat);
	~PathFinder();

	Path *findPath(Entity *from, Entity *to, float maxDist);
	Path *findPath(Entity *from, int x, int y, int z, float maxDist);

private:
	Path *findPath(Entity *e, double xt, double yt, double zt, float maxDist);

	// function A*(start,goal)
	Path *findPath(Entity *e, Node *from, Node *to, Node *size, float maxDist);
	int getNeighbors(Entity *entity, Node *pos, Node *size, Node *target, float maxDist);
	Node *getNode(Entity *entity, int x, int y, int z, Node *size, int jumpSize);
	/*final*/ Node *getNode(int x, int y, int z);

public:
	static const int TYPE_TRAP = -4;
	static const int TYPE_FENCE = -3;
	static const int TYPE_LAVA = -2;
	static const int TYPE_WATER = -1;
	static const int TYPE_BLOCKED = 0;
	static const int TYPE_OPEN = 1;
	static const int TYPE_WALKABLE = 2;

	int isFree(Entity *entity, int x, int y, int z, Node *size);
	static int isFree(Entity *entity, int x, int y, int z, Node *size, bool avoidWater, bool canOpenDoors, bool canPassDoors);

	// function reconstruct_path(came_from,current_node)
	Path *reconstruct_path(Node *from, Node *to);
};