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#pragma once
#include "Tile.h"
class Random;
class OreTile : public Tile
{
public:
OreTile(int id);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int getResourceCount(Random *random);
virtual int getResourceCountForLootBonus(int bonusLevel, Random *random);
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
protected:
virtual int getSpawnResourcesAuxValue(int data);
};
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