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#pragma once
#include "TamableAnimal.h"
class TemptGoal;
class Ocelot : public TamableAnimal
{
friend class OcelotSitOnTileGoal;
public:
eINSTANCEOF GetType() { return eTYPE_OCELOT; }
static Entity *create(Level *level) { return new Ocelot(level); }
public:
static const double SNEAK_SPEED_MOD;
static const double WALK_SPEED_MOD;
static const double FOLLOW_SPEED_MOD;
static const double SPRINT_SPEED_MOD;
private:
static const int DATA_TYPE_ID;
public:
enum
{
TYPE_OCELOT,
TYPE_BLACK,
TYPE_RED,
TYPE_SIAMESE,
};
private:
TemptGoal *temptGoal;
public:
Ocelot(Level *level);
protected:
virtual void defineSynchedData();
public:
virtual void serverAiMobStep();
protected:
virtual bool removeWhenFarAway();
public:
virtual bool useNewAi();
protected:
virtual void registerAttributes();
virtual void causeFallDamage(float distance);
public:
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
protected:
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
virtual float getSoundVolume();
virtual int getDeathLoot();
public:
virtual bool doHurtTarget(shared_ptr<Entity> target);
virtual bool hurt(DamageSource *source, float dmg);
protected:
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
public:
virtual bool mobInteract(shared_ptr<Player> player);
virtual shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target);
virtual bool isFood(shared_ptr<ItemInstance> itemInstance);
virtual bool canMate(shared_ptr<Animal> animal);
virtual int getCatType();
virtual void setCatType(int type);
virtual bool canSpawn();
virtual wstring getAName();
virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param
// 4J-JEV: Added for tooltips, is cat annoying player by sitting on chest or furnace.
private:
void setSittingOnTile(bool val);
public:
bool isSittingOnTile();
};
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