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#include "stdafx.h" #include "ObsidianTile.h" ObsidianTile::ObsidianTile(int id) : StoneTile(id) { } int ObsidianTile::getResourceCount(Random *random) { return 1; } int ObsidianTile::getResource(int data, Random *random, int playerBonusLevel) { return Tile::obsidian_Id; }