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#include "stdafx.h"
#include "net.minecraft.world.entity.animal.h"
#include "NonTameRandomTargetGoal.h"
NonTameRandomTargetGoal::NonTameRandomTargetGoal(TamableAnimal *mob, const type_info& targetType, float within, int randomInterval, bool mustSee) : NearestAttackableTargetGoal(mob, targetType, within, randomInterval, mustSee)
{
this->tamableMob = mob;
}
bool NonTameRandomTargetGoal::canUse()
{
if (tamableMob->isTame()) return false;
return NearestAttackableTargetGoal::canUse();
}
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