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#pragma once
using namespace std;
class Node
{
// 4J Jev, these classes were accessing protected members.
friend class BinaryHeap;
friend class PathFinder;
friend class EnderDragon;
public:
const int x, y, z;
private:
const int hash;
protected:
int heapIdx;
float g, h, f;
Node *cameFrom;
public:
bool closed;
void _init();
eINSTANCEOF GetType() { return eType_NODE;}
Node() : hash(0),x(0),y(0),z(0) {} // 4J - added default constructor so we can make an empty of array of these as a copy target
Node(const int x, const int y, const int z);
static int createHash(const int x, const int y, const int z);
float distanceTo(Node *to);
float distanceToSqr(Node *to);
bool equals(Node *o);
int hashCode();
bool inOpenSet();
wstring toString();
};
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