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#pragma once
#include "Bush.h"
class ChunkRebuildData;
class NetherWartTile : public Bush
{
friend class ChunkRebuildData;
private:
static const int MAX_AGE = 3;
static const int NETHER_STALK_TEXTURE_COUNT = 3;
Icon *icons[NETHER_STALK_TEXTURE_COUNT];
public:
NetherWartTile(int id);
virtual void updateDefaultShape(); // 4J Added override
virtual bool mayPlaceOn(int tile);
// Brought forward to fix #60073 - TU7: Content: Gameplay: Nether Warts cannot be placed next to each other in the Nether
virtual bool canSurvive(Level *level, int x, int y, int z);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void growCropsToMax(Level *level, int x, int y, int z);
virtual Icon *getTexture(int face, int data);
virtual int getRenderShape();
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int getResourceCount(Random *random);
virtual int cloneTileId(Level *level, int x, int y, int z);
void registerIcons(IconRegister *iconRegister);
};
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