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#pragma once
#include "StructureFeature.h"
#include "StructureStart.h"
#include "biome.h"
class Random;
class NetherBridgeFeature : public StructureFeature
{
private:
vector<Biome::MobSpawnerData *> bridgeEnemies;
bool isSpotSelected;
ChunkPos *netherFortressPos;
public:
NetherBridgeFeature();
~NetherBridgeFeature();
wstring getFeatureName();
vector<Biome::MobSpawnerData *> *getBridgeEnemies();
protected:
virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat);
virtual StructureStart *createStructureStart(int x, int z);
public:
void clearCachedBuildings();
class NetherBridgeStart : public StructureStart
{
public:
static StructureStart *Create() { return new NetherBridgeStart(); }
virtual EStructureStart GetType() { return eStructureStart_NetherBridgeStart; }
public:
NetherBridgeStart();
NetherBridgeStart(Level *level, Random *random, int chunkX, int chunkZ);
};
};
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