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#pragma once
#include "Tile.h"
class ChunkRebuildData;
class MycelTile : public Tile
{
friend class ChunkRebuildData;
public:
static const int MIN_BRIGHTNESS = 4;
private:
Icon *iconTop;
Icon *iconSnowSide;
public:
MycelTile(int id);
virtual Icon *getTexture(int face, int data);
virtual Icon *getTexture(LevelSource *level, int x, int y, int z, int face);
void registerIcons(IconRegister *iconRegister);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void animateTick(Level *level, int x, int y, int z, Random *random);
virtual int getResource(int data, Random *random, int playerBonusLevel);
};
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