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#pragma once
using namespace std;
#include "TileEntity.h"
class MusicTileEntity : public TileEntity
{
public:
eINSTANCEOF GetType() { return eTYPE_MUSICTILEENTITY; }
static TileEntity *create() { return new MusicTileEntity(); }
public:
byte note;
bool on;
MusicTileEntity();
virtual void save(CompoundTag *tag);
virtual void load(CompoundTag *tag);
void tune();
void playNote(Level *level, int x, int y, int z);
// 4J Added
virtual shared_ptr<TileEntity> clone();
};
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