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#pragma once
#include "EntityTile.h"

class Player;

class MusicTile : public EntityTile
{
public:
	MusicTile(int id);
    virtual void neighborChanged(Level *level, int x, int y, int z, int type);
	virtual bool TestUse();
    virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
    virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
	virtual shared_ptr<TileEntity> newTileEntity(Level *level);
	virtual void triggerEvent(Level *level, int x, int y, int z, int i, int note);
};