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#pragma once
using namespace std;
#include "Entity.h"
class Level;
class MultiEntityMob;
class MultiEntityMobPart : public Entity
{
public:
eINSTANCEOF GetType() { return eTYPE_MULTIENTITY_MOB_PART; };
public:
weak_ptr<MultiEntityMob> parentMob;
const wstring id;
MultiEntityMobPart(shared_ptr<MultiEntityMob> parentMob, const wstring &id, float w, float h);
protected:
virtual void defineSynchedData();
virtual void readAdditionalSaveData(CompoundTag *tag);
virtual void addAdditonalSaveData(CompoundTag *tag);
public:
virtual bool isPickable();
virtual bool hurt(DamageSource *source, float damage);
virtual bool is(shared_ptr<Entity> other);
};
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