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#pragma once
#include "Goal.h"
class PathfinderMob;
class Path;
class DoorInfo;
class MoveThroughVillageGoal : public Goal
{
private:
PathfinderMob *mob;
float speed;
Path *path;
weak_ptr<DoorInfo> doorInfo;
bool onlyAtNight;
vector< weak_ptr<DoorInfo> > visited;
public:
MoveThroughVillageGoal(PathfinderMob *mob, float speed, bool onlyAtNight);
~MoveThroughVillageGoal();
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
virtual void stop();
private:
shared_ptr<DoorInfo> getNextDoorInfo(shared_ptr<Village> village);
bool hasVisited(shared_ptr<DoorInfo> di);
void updateVisited();
};
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