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#include "stdafx.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.ai.util.h"
#include "net.minecraft.world.entity.ai.village.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.level.h"
#include "BasicTypeContainers.h"
#include "MoveThroughVillageGoal.h"
#include "Path.h"
MoveThroughVillageGoal::MoveThroughVillageGoal(PathfinderMob *mob, double speedModifier, bool onlyAtNight)
{
path = NULL;
doorInfo = weak_ptr<DoorInfo>();
this->mob = mob;
this->speedModifier = speedModifier;
this->onlyAtNight = onlyAtNight;
setRequiredControlFlags(Control::MoveControlFlag);
}
MoveThroughVillageGoal::~MoveThroughVillageGoal()
{
if(path != NULL) delete path;
}
bool MoveThroughVillageGoal::canUse()
{
updateVisited();
if (onlyAtNight && mob->level->isDay()) return false;
shared_ptr<Village> village = mob->level->villages->getClosestVillage(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z), 0);
if (village == NULL) return false;
shared_ptr<DoorInfo> _doorInfo = getNextDoorInfo(village);
if (_doorInfo == NULL) return false;
doorInfo = _doorInfo;
bool oldCanOpenDoors = mob->getNavigation()->canOpenDoors();
mob->getNavigation()->setCanOpenDoors(false);
delete path;
path = mob->getNavigation()->createPath(_doorInfo->x, _doorInfo->y, _doorInfo->z);
mob->getNavigation()->setCanOpenDoors(oldCanOpenDoors);
if (path != NULL) return true;
Vec3 *pos = RandomPos::getPosTowards(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 10, 7, Vec3::newTemp(_doorInfo->x, _doorInfo->y, _doorInfo->z));
if (pos == NULL) return false;
mob->getNavigation()->setCanOpenDoors(false);
delete path;
path = mob->getNavigation()->createPath(pos->x, pos->y, pos->z);
mob->getNavigation()->setCanOpenDoors(oldCanOpenDoors);
return path != NULL;
}
bool MoveThroughVillageGoal::canContinueToUse()
{
if (mob->getNavigation()->isDone()) return false;
float dist = mob->bbWidth + 4.f;
shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
if( _doorInfo == NULL ) return false;
return mob->distanceToSqr(_doorInfo->x, _doorInfo->y, _doorInfo->z) > dist * dist;
}
void MoveThroughVillageGoal::start()
{
mob->getNavigation()->moveTo(path, speedModifier);
path = NULL;
}
void MoveThroughVillageGoal::stop()
{
shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
if( _doorInfo == NULL ) return;
if (mob->getNavigation()->isDone() || mob->distanceToSqr(_doorInfo->x, _doorInfo->y, _doorInfo->z) < 4 * 4)
{
visited.push_back(doorInfo);
}
}
shared_ptr<DoorInfo> MoveThroughVillageGoal::getNextDoorInfo(shared_ptr<Village> village)
{
shared_ptr<DoorInfo> closest = nullptr;
int closestDistSqr = Integer::MAX_VALUE;
vector<shared_ptr<DoorInfo> > *doorInfos = village->getDoorInfos();
//for (DoorInfo di : doorInfos)
for(AUTO_VAR(it, doorInfos->begin()); it != doorInfos->end(); ++it)
{
shared_ptr<DoorInfo> di = *it;
int distSqr = di->distanceToSqr(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z));
if (distSqr < closestDistSqr)
{
if (hasVisited(di)) continue;
closest = di;
closestDistSqr = distSqr;
}
}
return closest;
}
bool MoveThroughVillageGoal::hasVisited(shared_ptr<DoorInfo>di)
{
//for (DoorInfo di2 : visited)
for(AUTO_VAR(it, visited.begin()); it != visited.end(); )
{
shared_ptr<DoorInfo> di2 = (*it).lock();
if( di2 == NULL )
{
it = visited.erase(it);
}
else
{
if (di->x == di2->x && di->y == di2->y && di->z == di2->z) return true;
++it;
}
}
return false;
}
void MoveThroughVillageGoal::updateVisited()
{
if (visited.size() > 15) visited.erase(visited.begin());
}
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