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#include "stdafx.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.util.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.ai.village.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.dimension.h"
#include "MoveIndoorsGoal.h"
MoveIndoorsGoal::MoveIndoorsGoal(PathfinderMob *mob)
{
insideX = insideZ = -1;
this->mob = mob;
setRequiredControlFlags(Control::MoveControlFlag);
}
bool MoveIndoorsGoal::canUse()
{
if ((mob->level->isDay() && !mob->level->isRaining()) || mob->level->dimension->hasCeiling) return false;
if (mob->getRandom()->nextInt(50) != 0) return false;
if (insideX != -1 && mob->distanceToSqr(insideX, mob->y, insideZ) < 2 * 2) return false;
shared_ptr<Village> village = mob->level->villages->getClosestVillage(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z), 14);
if (village == nullptr) return false;
shared_ptr<DoorInfo> _doorInfo = village->getBestDoorInfo(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z));
doorInfo = _doorInfo;
return _doorInfo != nullptr;
}
bool MoveIndoorsGoal::canContinueToUse()
{
return !mob->getNavigation()->isDone();
}
void MoveIndoorsGoal::start()
{
insideX = -1;
shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
if( _doorInfo == nullptr )
{
doorInfo = weak_ptr<DoorInfo>();
return;
}
if (mob->distanceToSqr(_doorInfo->getIndoorX(), _doorInfo->y, _doorInfo->getIndoorZ()) > 16 * 16)
{
Vec3 *pos = RandomPos::getPosTowards(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 14, 3, Vec3::newTemp(_doorInfo->getIndoorX() + 0.5, _doorInfo->getIndoorY(), _doorInfo->getIndoorZ() + 0.5));
if (pos != nullptr) mob->getNavigation()->moveTo(pos->x, pos->y, pos->z, 1.0f);
}
else mob->getNavigation()->moveTo(_doorInfo->getIndoorX() + 0.5, _doorInfo->getIndoorY(), _doorInfo->getIndoorZ() + 0.5, 1.0f);
}
void MoveIndoorsGoal::stop()
{
shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
if( _doorInfo == nullptr )
{
doorInfo = weak_ptr<DoorInfo>();
return;
}
insideX = _doorInfo->getIndoorX();
insideZ = _doorInfo->getIndoorZ();
doorInfo = weak_ptr<DoorInfo>();
}
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