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#pragma once
#include "Feature.h"
#include "Material.h"
class MonsterRoomFeature : public Feature
{
private:
//int tile;
public:
virtual bool place(Level *level, Random *random, int x, int y, int z);
private:
shared_ptr<ItemInstance> randomItem(Random *random);
wstring randomEntityId(Random *random);
};
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