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#pragma once
using namespace std;
#include "PathfinderMob.h"
#include "Enemy.h"
class Level;
class CompoundTag;
class DamageSource;
class Monster : public PathfinderMob, public Enemy
{
public:
eINSTANCEOF GetType() { return eTYPE_MONSTER; }
static Entity *create(Level *level) { return NULL; }
protected:
int attackDamage;
private:
void _init();
public:
Monster(Level *level);
virtual void aiStep();
virtual void tick();
protected:
virtual shared_ptr<Entity> findAttackTarget();
public:
virtual bool hurt(DamageSource *source, int dmg);
virtual bool doHurtTarget(shared_ptr<Entity> target);
protected:
virtual void checkHurtTarget(shared_ptr<Entity> target, float distance);
public:
virtual float getWalkTargetValue(int x, int y, int z);
protected:
virtual bool isDarkEnoughToSpawn();
public:
virtual bool canSpawn();
};
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