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#pragma once
using namespace std;
#include "LevelStorage.h"
#include "ConsoleSavePath.h"
class MockedLevelStorage : public LevelStorage
{
public:
virtual LevelData *prepareLevel();
virtual void checkSession();
virtual ChunkStorage *createChunkStorage(Dimension *dimension);
virtual void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players);
virtual void saveLevelData(LevelData *levelData);
virtual PlayerIO *getPlayerIO();
virtual void closeAll();
virtual ConsoleSavePath getDataFile(const wstring& id);
virtual wstring getLevelId();
public:
virtual ConsoleSaveFile *getSaveFile() { return NULL; }
};
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