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#pragma once
using namespace std;
#include "TileEntity.h"
class Packet;
class Entity;
class MobSpawnerTileEntity : public TileEntity
{
public:
eINSTANCEOF GetType() { return eTYPE_MOBSPAWNERTILEENTITY; }
static TileEntity *create() { return new MobSpawnerTileEntity(); }
using TileEntity::setChanged;
private:
static const int MAX_DIST;
public:
int spawnDelay;
private:
wstring entityId;
CompoundTag *spawnData;
bool m_bEntityIdUpdated; // 4J Added
public:
double spin, oSpin;
private:
int minSpawnDelay;
int maxSpawnDelay;
int spawnCount;
shared_ptr<Entity> displayEntity;
public:
MobSpawnerTileEntity();
wstring getEntityId();
void setEntityId(const wstring& entityId);
bool isNearPlayer();
virtual void tick();
void fillExtraData(shared_ptr<Entity> entity);
private:
void delay();
public:
virtual void load(CompoundTag *tag);
virtual void save(CompoundTag *tag);
shared_ptr<Entity> getDisplayEntity();
virtual shared_ptr<Packet> getUpdatePacket();
// 4J Added
virtual shared_ptr<TileEntity> clone();
};
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