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#pragma once
using namespace std;
#include "TileEntity.h"
#include "BaseMobSpawner.h"
class Packet;
class Entity;
class MobSpawnerTileEntity : public TileEntity
{
public:
eINSTANCEOF GetType() { return eTYPE_MOBSPAWNERTILEENTITY; }
static TileEntity *create() { return new MobSpawnerTileEntity(); }
private:
class TileEntityMobSpawner : public BaseMobSpawner
{
private:
MobSpawnerTileEntity *m_parent;
public:
TileEntityMobSpawner(MobSpawnerTileEntity *parent);
void broadcastEvent(int id);
Level *getLevel();
int getX();
int getY();
int getZ();
void setNextSpawnData(BaseMobSpawner::SpawnData *nextSpawnData);
};
BaseMobSpawner *spawner;
public:
MobSpawnerTileEntity();
~MobSpawnerTileEntity();
virtual void load(CompoundTag *tag);
virtual void save(CompoundTag *tag);
virtual void tick();
virtual shared_ptr<Packet> getUpdatePacket();
virtual bool triggerEvent(int b0, int b1);
virtual BaseMobSpawner *getSpawner();
// 4J Added
virtual shared_ptr<TileEntity> clone();
void setEntityId(const wstring &id);
};
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