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#pragma once
#include "BaseEntityTile.h"
class Random;
class MobSpawnerTile : public BaseEntityTile
{
friend class Tile;
protected:
MobSpawnerTile(int id);
public:
virtual shared_ptr<TileEntity> newTileEntity(Level *level);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int getResourceCount(Random *random);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool blocksLight();
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
virtual int cloneTileId(Level *level, int x, int y, int z);
};
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