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#include "stdafx.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.entity.monster.h"
#include "Creature.h"
#include "Material.h"
#include "MobCategory.h"
MobCategory *MobCategory::monster = nullptr;
MobCategory *MobCategory::creature = nullptr;
MobCategory *MobCategory::ambient = nullptr;
MobCategory *MobCategory::waterCreature = nullptr;
// 4J - added these extra categories
MobCategory *MobCategory::creature_wolf = nullptr;
MobCategory *MobCategory::creature_chicken = nullptr;
MobCategory *MobCategory::creature_mushroomcow = nullptr;
MobCategoryArray MobCategory::values = MobCategoryArray(7);
void MobCategory::staticCtor()
{
// 4J - adjusted the max levels here for the xbox version, which now represent the max levels in the whole world
monster = new MobCategory(70, Material::air, false, false, eTYPE_MONSTER, false, CONSOLE_MONSTERS_HARD_LIMIT);
creature = new MobCategory(10, Material::air, true, true, eTYPE_ANIMALS_SPAWN_LIMIT_CHECK, false, CONSOLE_ANIMALS_HARD_LIMIT);
ambient = new MobCategory(15, Material::air, true, false, eTYPE_AMBIENT, false, CONSOLE_AMBIENT_HARD_LIMIT),
waterCreature = new MobCategory(5, Material::water, true, false, eTYPE_WATERANIMAL, false, CONSOLE_SQUID_HARD_LIMIT);
values[0] = monster;
values[1] = creature;
values[2] = ambient;
values[3] = waterCreature;
// 4J - added 2 new categories to give us better control over spawning wolves & chickens
creature_wolf = new MobCategory(3, Material::air, true, true, eTYPE_WOLF, true, MAX_XBOX_WOLVES);
creature_chicken = new MobCategory( 2, Material::air, true, true, eTYPE_CHICKEN, true, MAX_XBOX_CHICKENS);
creature_mushroomcow = new MobCategory(2, Material::air, true, true, eTYPE_MUSHROOMCOW, true, MAX_XBOX_MUSHROOMCOWS);
values[4] = creature_wolf;
values[5] = creature_chicken;
values[6] = creature_mushroomcow;
}
MobCategory::MobCategory(int maxVar, Material *spawnPositionMaterial, bool isFriendly, bool isPersistent, eINSTANCEOF eBase, bool isSingleType, int maxPerLevel)
: m_max(maxVar), spawnPositionMaterial(spawnPositionMaterial), m_isFriendly(isFriendly), m_isPersistent(isPersistent), m_eBase(eBase), m_isSingleType(isSingleType), m_maxPerLevel(maxPerLevel)
{
}
// 4J - added
const eINSTANCEOF MobCategory::getEnumBaseClass()
{
return m_eBase;
}
int MobCategory::getMaxInstancesPerChunk()
{
return m_max;
}
int MobCategory::getMaxInstancesPerLevel() // 4J added
{
return m_maxPerLevel;
}
Material *MobCategory::getSpawnPositionMaterial()
{
return (Material *) spawnPositionMaterial;
}
bool MobCategory::isFriendly()
{
return m_isFriendly;
}
bool MobCategory::isSingleType()
{
return m_isSingleType;
}
bool MobCategory::isPersistent()
{
return m_isPersistent;
}
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