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#pragma once
#include "Entity.h"
class DamageSource;
class Tickable;
class Minecart : public Entity
{
friend class MinecartRenderer;
public:
eINSTANCEOF GetType() { return eTYPE_MINECART; };
public:
static const int TYPE_RIDEABLE = 0;
static const int TYPE_CHEST = 1;
static const int TYPE_FURNACE = 2;
static const int TYPE_TNT = 3;
static const int TYPE_SPAWNER = 4;
static const int TYPE_HOPPER = 5;
public:
static const int serialVersionUID = 0;
private:
static const int DATA_ID_HURT = 17;
static const int DATA_ID_HURTDIR = 18;
static const int DATA_ID_DAMAGE = 19;
static const int DATA_ID_DISPLAY_TILE = 20;
static const int DATA_ID_DISPLAY_OFFSET = 21;
static const int DATA_ID_CUSTOM_DISPLAY = 22;
bool flipped;
Tickable *soundUpdater;
wstring name;
protected:
// 4J Added
bool m_bHasPushedCartThisTick;
public:
void _init();
Minecart(Level *level);
virtual ~Minecart();
static shared_ptr<Minecart> createMinecart(Level *level, double x, double y, double z, int type);
protected:
virtual bool makeStepSound();
virtual void defineSynchedData();
public:
virtual AABB *getCollideAgainstBox(shared_ptr<Entity> entity);
virtual AABB *getCollideBox();
virtual bool isPushable();
Minecart(Level *level, double x, double y, double z);
virtual double getRideHeight();
virtual bool hurt(DamageSource *source, float damage);
virtual void destroy(DamageSource *source);
virtual void animateHurt();
virtual bool isPickable();
virtual void remove();
private:
static const int EXITS[][2][3];
public:
virtual void tick();
virtual void activateMinecart(int xt, int yt, int zt, bool state);
protected:
virtual void comeOffTrack(double maxSpeed);
virtual void moveAlongTrack(int xt, int yt, int zt, double maxSpeed, double slideSpeed, int tile, int data);
virtual void applyNaturalSlowdown();
virtual Vec3 *getPosOffs(double x, double y, double z, double offs);
virtual Vec3 *getPos(double x, double y, double z);
protected:
virtual void addAdditonalSaveData(CompoundTag *base);
virtual void readAdditionalSaveData(CompoundTag *base);
public:
virtual float getShadowHeightOffs();
using Entity::push;
virtual void push(shared_ptr<Entity> e);
private:
int lSteps;
double lx, ly, lz, lyr, lxr;
double lxd, lyd, lzd;
public:
virtual void lerpTo(double x, double y, double z, float yRot, float xRot, int steps);
virtual void lerpMotion(double xd, double yd, double zd);
virtual void setDamage(float damage);
virtual float getDamage();
virtual void setHurtTime(int hurtTime);
virtual int getHurtTime();
virtual void setHurtDir(int hurtDir);
virtual int getHurtDir();
virtual int getType() = 0;
virtual Tile *getDisplayTile();
virtual Tile *getDefaultDisplayTile();
virtual int getDisplayData();
virtual int getDefaultDisplayData();
virtual int getDisplayOffset();
virtual int getDefaultDisplayOffset();
virtual void setDisplayTile(int id);
virtual void setDisplayData(int data);
virtual void setDisplayOffset(int offset);
virtual bool hasCustomDisplay();
virtual void setCustomDisplay(bool value);
virtual void setCustomName(const wstring &name);
virtual wstring getAName();
virtual bool hasCustomName();
virtual wstring getCustomName();
};
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