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#include "stdafx.h"
#include "net.minecraft.world.level.levelgen.structure.h"
#include "JavaMath.h"
#include "Mth.h"
const wstring MineShaftFeature::OPTION_CHANCE = L"chance";
MineShaftFeature::MineShaftFeature()
{
chance = 0.01;
}
wstring MineShaftFeature::getFeatureName()
{
return L"Mineshaft";
}
MineShaftFeature::MineShaftFeature(unordered_map<wstring, wstring> options)
{
chance = 0.01;
for(auto& option : options)
{
if (option.first.compare(OPTION_CHANCE) == 0)
{
chance = Mth::getDouble(option.second, chance);
}
}
}
bool MineShaftFeature::isFeatureChunk(int x, int z, bool bIsSuperflat)
{
bool forcePlacement = false;
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
if( levelGenOptions != nullptr )
{
forcePlacement = levelGenOptions->isFeatureChunk(x,z,eFeature_Mineshaft);
}
return forcePlacement || (random->nextDouble() < chance && random->nextInt(80) < max(abs(x), abs(z)));
}
StructureStart *MineShaftFeature::createStructureStart(int x, int z)
{
// 4J added
app.AddTerrainFeaturePosition(eTerrainFeature_Mineshaft,x,z);
return new MineShaftStart(level, random, x, z);
}
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