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#pragma once
#include "Slot.h"
class MerchantContainer;
class Player;
class Merchant;
class MerchantResultSlot : public Slot
{
private:
shared_ptr<MerchantContainer> slots;
Player *player;
int removeCount;
shared_ptr<Merchant> merchant;
public:
MerchantResultSlot(Player *player, shared_ptr<Merchant> merchant, shared_ptr<MerchantContainer> slots, int id, int x, int y);
bool mayPlace(shared_ptr<ItemInstance> item);
shared_ptr<ItemInstance> remove(int c);
protected:
void onQuickCraft(shared_ptr<ItemInstance> picked, int count);
void checkTakeAchievements(shared_ptr<ItemInstance> carried);
public:
void onTake(shared_ptr<Player> player, shared_ptr<ItemInstance> carried);
virtual bool mayCombine(shared_ptr<ItemInstance> item); // 4J Added
private:
bool removePaymentItemsIfMatching(MerchantRecipe *activeRecipe, shared_ptr<ItemInstance> a, shared_ptr<ItemInstance> b);
};
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