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#pragma once
#include "AbstractContainerMenu.h"
class MerchantContainer;
class MerchantMenu : public AbstractContainerMenu
{
public:
static const int PAYMENT1_SLOT = 0;
static const int PAYMENT2_SLOT = 1;
static const int RESULT_SLOT = 2;
static const int INV_SLOT_START = RESULT_SLOT + 1;
static const int INV_SLOT_END = INV_SLOT_START + 9 * 3;
static const int USE_ROW_SLOT_START = INV_SLOT_END;
static const int USE_ROW_SLOT_END = USE_ROW_SLOT_START + 9;
static const int SELLSLOT1_X = 36;
static const int SELLSLOT2_X = SELLSLOT1_X + 26;
static const int BUYSLOT_X = 120;
static const int ROW1_Y = 24;
static const int ROW2_Y = 53;
private:
shared_ptr<Merchant> trader;
shared_ptr<MerchantContainer> tradeContainer;
Level *level;
public:
MerchantMenu(shared_ptr<Inventory> inventory, shared_ptr<Merchant> merchant, Level *level);
shared_ptr<MerchantContainer> getTradeContainer();
void addSlotListener(ContainerListener *listener);
void broadcastChanges();
void slotsChanged(); // 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
void setSelectionHint(int hint);
void setData(int id, int value);
bool stillValid(shared_ptr<Player> player);
shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
void removed(shared_ptr<Player> player);
shared_ptr<Merchant> getMerchant(); // 4J Added
};
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