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#pragma once
#include "Container.h"
#include "ArrayWithLength.h"
class Merchant;
class Player;
class MerchantRecipe;
class MerchantContainer : public Container
{
private:
shared_ptr<Merchant> merchant;
ItemInstanceArray items;
shared_ptr<Player> player;
MerchantRecipe *activeRecipe;
int selectionHint;
public:
MerchantContainer(shared_ptr<Player> player, shared_ptr<Merchant> villager);
~MerchantContainer();
unsigned int getContainerSize();
shared_ptr<ItemInstance> getItem(unsigned int slot);
shared_ptr<ItemInstance> removeItem(unsigned int slot, int count);
private:
bool isPaymentSlot(int slot);
public:
shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
wstring getName();
wstring getCustomName();
bool hasCustomName();
int getMaxStackSize() const;
bool stillValid(shared_ptr<Player> player);
void startOpen();
void stopOpen();
bool canPlaceItem(int slot, shared_ptr<ItemInstance> item);
void setChanged();
void updateSellItem();
MerchantRecipe *getActiveRecipe();
void setSelectionHint(int selectionHint);
};
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