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#include "stdafx.h"
#include "net.minecraft.world.level.chunk.storage.h"
#include "MemoryLevelStorage.h"
#include "LevelSummary.h"
#include "MemoryLevelStorageSource.h"
MemoryLevelStorageSource::MemoryLevelStorageSource()
{
}
wstring MemoryLevelStorageSource::getName()
{
return L"Memory Storage";
}
shared_ptr<LevelStorage> MemoryLevelStorageSource::selectLevel(const wstring& levelId, bool createPlayerDir)
{
return shared_ptr<LevelStorage> () new MemoryLevelStorage());
}
vector<LevelSummary *> *MemoryLevelStorageSource::getLevelList()
{
return new vector<LevelSummary *>;
}
void MemoryLevelStorageSource::clearAll()
{
}
LevelData *MemoryLevelStorageSource::getDataTagFor(const wstring& levelId)
{
return NULL;
}
bool MemoryLevelStorageSource::isNewLevelIdAcceptable(const wstring& levelId)
{
return true;
}
void MemoryLevelStorageSource::deleteLevel(const wstring& levelId)
{
}
void MemoryLevelStorageSource::renameLevel(const wstring& levelId, const wstring& newLevelName)
{
}
bool MemoryLevelStorageSource::isConvertible(const wstring& levelId)
{
return false;
}
bool MemoryLevelStorageSource::requiresConversion(const wstring& levelId)
{
return false;
}
bool MemoryLevelStorageSource::convertLevel(const wstring& levelId, ProgressListener *progress)
{
return false;
}
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