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#pragma once
using namespace std;
#include "LevelStorage.h"
#include "PlayerIO.h"
#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.chunk.storage.h"
#include "net.minecraft.world.level.dimension.h"
#include "com.mojang.nbt.h"
#include "ConsoleSaveFile.h"
class MemoryLevelStorage : public LevelStorage, public PlayerIO
{
public:
MemoryLevelStorage();
virtual LevelData *prepareLevel();
virtual void checkSession();
virtual ChunkStorage *createChunkStorage(Dimension *dimension);
virtual void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players);
virtual void saveLevelData(LevelData *levelData);
virtual PlayerIO *getPlayerIO();
virtual void closeAll();
virtual void save(shared_ptr<Player> player);
virtual bool load(shared_ptr<Player> player);
virtual CompoundTag *loadPlayerDataTag(const wstring& playerName);
virtual ConsoleSavePath getDataFile(const wstring& id);
};
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