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#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.chunk.storage.h"
#include "net.minecraft.world.level.dimension.h"
#include "com.mojang.nbt.h"
#include "MemoryLevelStorage.h"
#include "ConsoleSaveFileIO.h"
MemoryLevelStorage::MemoryLevelStorage()
{
}
LevelData *MemoryLevelStorage::prepareLevel()
{
return nullptr;
}
void MemoryLevelStorage::checkSession()
{
}
ChunkStorage *MemoryLevelStorage::createChunkStorage(Dimension *dimension)
{
return new MemoryChunkStorage();
}
void MemoryLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
{
}
void MemoryLevelStorage::saveLevelData(LevelData *levelData)
{
}
PlayerIO *MemoryLevelStorage::getPlayerIO()
{
return this;
}
void MemoryLevelStorage::closeAll()
{
}
void MemoryLevelStorage::save(shared_ptr<Player> player)
{
}
bool MemoryLevelStorage::load(shared_ptr<Player> player)
{
return false;
}
CompoundTag *MemoryLevelStorage::loadPlayerDataTag(const wstring& playerName)
{
return nullptr;
}
ConsoleSavePath MemoryLevelStorage::getDataFile(const wstring& id)
{
return ConsoleSaveFile(wstring(L""));
}
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