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#pragma once
using namespace std;
#include "ChunkSource.h"
class MemoryChunkStorage : public ChunkStorage
{
public:
virtual LevelChunk *load(Level *level, int x, int z);
virtual void save(Level *level, LevelChunk *levelChunk);
virtual void saveEntities(Level *level, LevelChunk *levelChunk);
virtual void tick();
virtual void flush();
};
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