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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.chunk.h"
#include "MemoryChunkStorage.h"
LevelChunk *MemoryChunkStorage::load(Level *level, int x, int z) //throws IOException
{
return nullptr;
}
void MemoryChunkStorage::save(Level *level, LevelChunk *levelChunk) //throws IOException
{
}
void MemoryChunkStorage::saveEntities(Level *level, LevelChunk *levelChunk) //throws IOException
{
}
void MemoryChunkStorage::tick()
{
}
void MemoryChunkStorage::flush()
{
}
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